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Hands on Land
The Wilderness Technology Alliance
Bellevue, Washington
USA

Year: 2002
Status: Finalist
Category: Environment, Energy & Agriculture
Nominating Company: Macromedia

The environmental education resources of all of Americaís federal lands and historic monuments are made available to public education, benefiting the environment and student character.
BACKGROUND

The Wilderness Technology Alliance (WTA) is a 501C(3) non-profit
organization whose mission is to develop and implement programs that
use technology in environmental education. The Alliance typically
partners with state education agencies, school districts, and other formal
or informal teaching institutions to implement its programs. The WTA has
been running successful environmental education programs since 1995.
These programs have trained thousands of students and teachers and
have earned numerous state and national awards for education
excellence and the innovative use of technology in environmental
education.

SPECIFIC PROJECT CONTEXT

In May of 2001, the Partners for Resource Education (PRE) entered into a
cooperative agreement with the Wilderness Technology Alliance to
advance their environmental education program called “Hands on the
Land” (HOL). PRE consists of representatives from the Washington DC
headquarters of the Environmental Protection Agency, Bureau of Land
Management, National Park Service, US Fish and Wildlife Service, US
Forest Service and National Environmental Education and Training
Foundation (NEETF). The mission of “Hands on the Land” is to provide a
national network of field classrooms to enhance Kindergarten through
high school student-learning through the environment.

The WTA was awarded this cooperative agreement due to its strong
partnerships with education agencies and technology firms, and its
unique methodology that includes web technology, service learning, and
school-based environmental education multimedia enterprises. It
includes key partnerships with the PRE, Macromedia, and Washington’s
State Education Agency (OSPI).


GOALS

The “Hands on the Land” initiative promotes easy collaboration between
teachers, students, and land managers, to create and expand
environmental education and service learning opportunities for all of K-12
education. The specific goals for the “Hands on the Land” project are to:
? Provide a structure for brief web-based tours on all of America’s federal
lands and federal historic monuments.
? Provide a structure for federal lands to catalog and index their
environmental education curriculums, physical & staff resources, and
contact information for easy searching by teachers.
? Provide a system for land managers to catalog environmental education
service learning projects that benefit the environment while training
students.
? Provide a structure for state education agencies, schools, and federal
land management agencies to match environmental education
curriculums, activities, and service learning projects to state and national
education standards.
? Allow teachers to search for environmental education curriculums,
activities, and service learning projects by educational standards,
geographic locations, and topics.
? Provide a system for educators to initiate requests for environmental
education service learning opportunities on nearby federal lands.
? Provide information for land managers about adjacent schools who
wish to collaborate with land managers including names, contacts, and
resources available at public schools.
? Provide an environmental education service learning project creation
and implementation methodology that schools and federal land mangers
can follow. This requires that teachers and land managers capture data
as they create their projects allowing others to learn from their
experiences and easily create new projects.
? Require that students develop multimedia web sites to document and
pass what they learned in their service-learning projects to other students.
These web sites must be matched to essential learning requirements.
? Provide a location to catalog and post student-produced environmental
education web sites.
? Develop a system that makes environmental education relationships
between schools and land managers permanent once established.
? Develop online forms for gathering teacher, student, and land manager
feedback as well as statistics to assess student learning.
? Allow the resources and knowledge of the WTA to serve as a catalyst to
train teachers in becoming environmental educators who continually
engage students in field-based service learning projects.

METHODS

The method presented by the WTA is one that produces what it
consumes, allowing the project to self-replicate and grow. The model
harnesses a young person’s ability to learn technology faster than adults
and applies it to producing both teachers and money…the ingredients for
self-replication in a public school setting. Such a system is essential for
the project to eventually reach all of America’s federal lands and all of
K-12 education.

For the “Hands on the Land” project, the WTA created model for
school-based student-run multimedia technology enterprises called
“WildTech Student Enterprises” (see www.wildtech.org). These
enterprises are supported by a high school accredited project-based
multimedia curriculum developed by Macromedia in partnership with the
WTA and Washington’s state education agency (OSPI). This curriculum
provides basic multimedia skills, then engages students in
environmental education service learning projects, followed by real-life
projects where students design environmental education web sites that
pass on their knowledge.

Successful students return in their senior year to actually teach the class.
Adult teachers take on the primary role of facilitators who create and
support self-sustaining student-run technology enterprises. The adult
teachers become actively engaged in acquiring additional web
development projects, all while retaining a permanent web development
relationship with their federal land. These enterprises are proliferated in
schools as high technology “franchises”. This establishes an enormous
multimedia development company that knows no borders. Detailed
operating procedures, inter and intra enterprise on-line task management
systems, methods of student assessment, and more are contained at the
franchise web site (www.wildtech.org).

The project is also supported by an advanced web site located at
(www.handsontheland.org). This web site is designed to support the
multimedia curriculum, just as the multimedia curriculum is designed to
support the web site. It allows dynamic data input and data extraction from
multiple classes of users including federal land managers, interpretive
staff, state education agencies, teachers, and students. This creates it an
“organic feel”, allowing it to self-generate and keep up with the massive
amount of data being created by its use. It promotes easy collaboration by
teachers, students, and land managers to create and expand
environmental education and service learning opportunities for all of K-12
education. It provides a structure for teachers and federal land managers
to enter and index their environmental education resources and needs.
This structure then connects these environmental education resources to
all of public education.

Included on the web site are service learning projects on federal lands
that students can perform. They involve new construction, ecosystem
monitoring, and rehabilitation / restoration. Students enrolled in the
multimedia course use the HOL web site to collaborate with federal land
managers in order to create environmental education service-learning
programs. The web sites students later produce are targeted to train
other students and matched to national environmental education learning
standards. They are then indexed by subject, learning requirements, and
geographic location.

Part of the multimedia work documents the process that schools and land
mangers undergo in order to design and complete their projects. This
creates a roadmap for future students, teachers, and land managers who
are creating similar projects. This too supports the self-accelerating
nature of "Hands on the Land."

Federal lands support the project as it allows them to economically
achieve their mandated educational objectives, all while addressing their
backlog of work through student service learning projects. Educators
support it as it addresses environmental education learning requirements
for students, a much-needed multimedia technology curriculum, and
inexpensive (often free) software and training…all of this in a
project-based format. Students thrive on it, for they are engaged in real
and relevant work, where they see and understand its benefits and can
share it with others through web technology.

ROLES AND RESPONSIBILITIES

Creating a solution for such a vast project began with assembling and
cultivating a team with diverse and extensive resources. Yet each team
member had to provide these resources at no cost as the budget did not
allow it. Roles and responsibilities were identified early on for the
partners. As listed in the cooperative agreement, these parties and
responsibilities are:

Partners in Resource Education (PRE) – The consortium of 5 federal land
agencies made up of Washington DC representatives from the Bureau of
Land Management (BLM), the National Park Service (NPS), the USDA
Natural Resources Conservation Service (NRCS), and Forest Service
(USFS) and the U.S. Fish and Wildlife Service (FWS). PRE program and
activity coordination is provided by the National Environmental Education
and Training Foundation (NEETF).
? Assign a representative from PRE to serve as a member of the Steering
Committee
? Assign personnel from each site to serve on the multimedia
development team responsible for the development of web-based
educational materials. This will involve providing information on the
specific issues relevant to the site, and conducting a technical review of
the educational materials developed by the teams.
? Provide WTA with the following content for coding and up-linking to a
central and/or satellite HOL site: description of HOL program (national
and local); description of how to become an HOL partner (nationally and
locally); maps showing the locations of HOL field sites with hot links to
field web pages (maps should be designed to allow for program growth);
information on teaching resources and opportunities available on a
national and local basis; materials to support the development of virtual
tours and profiles of HOL sites; materials to support the development of
interactive programs addressing high priority resource topics; correlations
between content and national and local standards of learning; information
on environmental literacy research findings.
? Review materials for both the central and satellite web sites to ensure
technical accuracy.

Wilderness Technology Alliance – A non-profit with 16 years of
management experience in running a highly successful technology
enterprise.
? Assign a representative to serve as a member of the Steering
Committee.
? Develop a national “enterprise curriculum” that supports teachers and
students in creating and managing student-run multimedia develop
enterprises that generate their own resources.
? Hire and oversee a Web Master who will serve as project coordinator,
and facilitate communication between the classrooms and PRE sites.
? Provide project implementation, management and supervision, based
on the Implementation Strategy developed by the WTA and approved by
the Steering Committee.
? Submit quarterly status reports to PRE, including tasks accomplished,
problems encountered, actions to resolve them, and a financial
statement that demonstrates expenditures to date.

Natural Resources Conservation Service (NRCS)
? Sign and administer a cooperative agreement with WTA.

Washington State Education Agency (OSPI)
? Assign a curriculum specialist to serve on the steering committee,
? Work in partnership with Macromedia to produce a national curriculum
in multimedia that supports multimedia service-learning where students
produce environmental education web sites for federal lands.
? Assure correlation to state and national education standards to
web-based environmental education projects produced by students
? Provide technical assistance and quality control for educational
materials developed by the multimedia teams and corresponding
learning assessments.

Macromedia Development Corporation
? Assign a representative to serve on the steering committee
? Provide technical hardware and software advice and support.
? Work in partnership with OSPI to produce a national curriculum in
multimedia that supports multimedia service-learning where students
produce environmental education web sites for federal lands.
? Support summer teacher training institutes
? Once pilot tested, proliferate the HOL program and associated
multimedia curriculum through existing and with marketing channels.


U.S. Environmental Protection Agency
? Assign a representative to the steering committee.
? Amend the current Interagency Agreement with NRCS to add funding for
this cooperative agreement.

Given the number of project partners and vast array of resources, the
project stays on track through monthly teleconferences with the HOL
steering committee and an Internet based task management system.
This committee consists of the environmental education managers at the
Washington DC headquarters of the above named agencies, and
representatives from Macromedia, OSPI, and the WTA. The committee
will continue to meet until all federal lands and public schools are actively
involved in the Hands on the Land program.

ACHIEVEMENTS

The project completed its beta test in the 2000/2001. 64 students and 30
teachers from sixteen school districts collaborated with federal lands to
re-vegetate damaged meadows and to pull invasive plant species during
two summers in the back country. They then produced a large web site
designed to train students in backpacking skills. This web site is now
used by the 2001/2002 pilot schools to train their students for backcountry
field work in the summer of 2002.

There are currently 28 schools that have implemented this curriculum.
Many have begun collaboration with federal lands and are researching
their environmental education service learning projects. Some of the
environmental education service learning projects are listed below. By
June of 2002, each of these student-led projects will have associated
multimedia development completed and housed in the HOL web site.

There are now 61 schools wishing to join the project. This curriculum is
now the state standard for multimedia education in Washington State.
Following the pilot period (ends June 30th, 2002), this curriculum and
HOL web site will be advertised to schools across America through the
marketing engines of Macromedia and five federal agencies. It will
become the primary vehicle for combining the environmental education
resources of America’s federal lands and public education system to
benefit students and our environment.

From the success of this project, program partners will be presented the
“Golden Apple Award”, one of Washington State’s highest awards for
education excellence. In addition, program founder Lou August was
presented the “John Stanford Education Hero Award” in Washington DC
by former Secretary of Education Richard Riley.

SOME OF THE PROJECTS STUDENT TEAMS ARE CURRENTLY
WORKING ON:


1) Hands on the Land Glossary
? Component: Text, Image and Animated Definitions
? Type: HTML, animated GIF rollovers, and Flash Animations
? Development Parameters: 400 width x 300 height. Target Data Rate =
28.8 kb/s. Photographs compressed as JPEG (6 or medium). Develop for
3.x browsers. Develop for 3.x browsers. Use headings from the
glossary.css instead of modifying fonts and sizes.
? Target Audience: 5th grade and up
? Contact: Dave Zelenka (zelenka@compuserve.com)
? Details: Contact other Hands on the Land Classrooms and develop a
collection of words that need to be defined. Use animated GIFs, diagrams
and Flash Animations where necessary. Be sure to manage your time
well: define as many words as possible throughout the school year, but
don't overload yourself, make each a gem.
2) Central Savannah RC&D
? Component: Gopher Tortoise a Keystone in Longleaf Pine Forests
? Type: HTML and Flash Animation
? Development Parameters: 534 width x 400 height. Target Data Rate =
28.8 kb/s. Photographs compressed as JPEG (6 or medium). Develop for
3.x browsers.
? Target Audience: 7th grade and up
? Contact: Greg Kist (greg.kist@gaaugusta2.fsc.usda.gov). He may refer
you to the MEEC representative.
? Details: Research and study the gopher tortoise of the southern longleaf
pine forests. Develop an educational tour on the tortoise. Use HTML,
animated GIFs and images. Use M. Flash to create an introduction on the
MEEC Center and its role with the tortoise. Focus on Georgia. Finally use
M. Coursebuilder to create a quiz for students.
3) Big Thicket NP
? Component: Big Thicket: Ecological Crossroad of America
? Type: HTML and Flash Animation
? Development Parameters: 534 width x 400 height. Target Data Rate =
28.8 kb/s. Photographs compressed as JPEG (6 or medium). Develop for
3.x browsers.
? Target Audience: 5th grade and up
? Contact: Leslie Dubey (leslie_dubey@nps.gov)
? Details:
4) Panhandle RC&D
? Component: Tree Identification Web Handbook; & Urban Tree Planting
motivational Flash component
? Type: HTML and Flash Animation
? Development Parameters: 534 width x 400 height. Target Data Rate =
28.8 kb/s. Photographs compressed as JPEG (6 or medium). Develop for
3.x browsers. Photographs will be no greater than 400 width x 300 height.
Full size images will be available with links.
? Target Audience: 5th grade and up
? Contact: Ron Moore (ron.moore@ne.usda.gov)
? Details: Study the urban landscape of Scottsbluff, Gering and Morrill,
Nebraska. Find out which tress live in those cities. Create a web
component that describes each of the trees. For each tree include: 1) full
tree (photo), leaves or needles (photo), bark (photo), common names
(text), scientific names (text), descriptions (text). Classify trees into lists: a)
by leaf shape, b) by family and c) by names (common and scientific,
alphabetic). Connect with Panhandle students for photographs and
descriptions. Create a M. Flash introduction that tells the story of why trees
are important to urban landscapes. Tell it in Indian legend style. Compel
the user to plant trees in their town.
5) Uinta National Forest
? Component: Why Monitor Neo-tropical Birds, Pollinators and
Watersheds of Diamond Fork?
? Type: HTML and Flash Animation
? Development Parameters: 534 width x 400 height. Target Data Rate =
28.8 kb/s. Photographs compressed as JPEG (6 or medium). Develop for
3.x browsers. Photographs will be no greater than 400 width and no
greater than 400 height. Full size images May be available with direct links
to the JPEG.
? Target Audience: 5th grade and up
? Contact: Sarah Flinders (sflinders@fs.fed.us)
? Details: Develop an interactive study on why scientists monitor a)
pollinators, b) neo-tropical birds and c) watersheds. Focus on Uinta's
species. Include a Coursebuilder quiz for students and a section where
Uinta-area classrooms can post their data summaries. Finally, create a
M. Flash introduction. Connect with Uinta-area classrooms for additional
photographs and data summaries.
6) Red Rock Canyon NCA
? Component: Species, Features, and Relationships of Red Rock
Canyon; & Desert Tortoise Flash introduction
Type: HTML and Flash Animation
? Development Parameters: 534 width x 400 height. Target Data Rate =
28.8 kb/s. Photographs compressed as JPEG (6 or medium). Develop for
3.x browsers. Photographs will be no greater than 400 width or no greater
than 400 height. Full size images may be available with links.
? Target Audience: 5th grade and up
? Contact: Kathy August (Kathy_August@nv.blm.gov)
? Details: Develop a database that includes: 1) plants, 2) animals, 3)
geological features, 4) cultural artifacts and 5) ecological connections.
Connect with Las Vegas classrooms for photographs and descriptions of
species and features. Finally, research the desert tortoise and create an
M. Flash animation on its role in the desert ecological community.
7) Hanford Reach NM
? Component: Hanford Reach Mammals and Tribal Mammal Stories
? Type: HTML and Flash Animation
? Development Parameters: 534 width x 400 height. Target Data Rate =
28.8 kb/s. Photographs compressed as JPEG (6 or medium). Develop for
3.x browsers. Photographs will be no greater than 400 width or no greater
than 400 height.
? Target Audience: 3rd grade and up
? Contact: Paula Call (Paula_Call@r1.fws.gov)
? Details: Create a comprehensive database on the animals of the
monument. Include: 1) common names, 2) scientific name, 3) family, 4)
habitat found, 5) description, and 6) life patterns. Also create M. Flash
animations on those mammals associated with a tribal myth. Print the
words, animate it and include voice over. Do as many as time allows.
Finally, make one mammal legend of your own.
8) Wolftree
? Component: Cascade Streamwatch: How to Monitor Streams.
? Type: M. Coursebuilder, HTML and M. Flash Animation
? Development Parameters: 534 width. Target Data Rate = 28.8 kb/s.
Photographs compressed as JPEG (6 or medium). Photographs will be
no greater than 400 width and no greater than 400 height. Develop for 3.x
browsers.
? Target Audience: 7th grade
? Contact: Jennifer Carlson (jcarlson@beoutside.org)
? Details: Develop a "Question and Answer Tree" using M. Coursebuilder.
Use questions from the Wolftree monitoring handbook (.pdf files found at
www.beoutside.org). You may also use the photographs created by
college students at web.pdx.edu/~lshowell/. When complete create a
interactive M. Flash component on the Wildwood Recreational Area which
describes Wolftree's educational role.
9) Olympic National Park
? Component: UV, Ozone and Amphibians
? Type: HTML and Flash Animation
? Development Parameters: 534 width. Target Data Rate = 28.8 kb/s.
Photographs compressed as JPEG (6 or medium). Photographs will be
no greater than 400 width and no greater than 400 height. Develop for 3.x
browsers.
? Target Audience: 9th grade
? Contact: Kathy Steichen (kathy_steichen@nps.gov)
? Details: Research and Study UV and amphibians. Create a UV radiation
site that illustrates the effects and types of ultraviolet radiation. Focus on
its effects on high country lake amphibians at Olympic. Borrow a park UV
monitor for your school and make weekly comparisons between open sky
and shade. Post data and summarize results. Create a Flash animation
on UV and you. Show how swift action on limiting CFCs into the
atmosphere may have helped limit future UV damage.
10) Topic of the Year and Site Introduction
? Component: Topic of the Year Invasive Species pages and Hands on
the Land Myth
? Type: HTML and M. Flash Animation
? Development Parameters: 534 width. Photographs compressed as
JPEG (6 or medium). Develop for 3.x browsers.
? Target Audience: 7th grade
? Contact: Dave Zelenka (zelenka@compuserve.com)
? Details: Project will focus on invasive species and those specific to
each of the Hands on the Land site. Students will research a focus
invasive from each of the HotL site and determine the best method to
create an interesting project on these invasives. Be sure to make logical
site to site comparisons and provide a section illustrating the pros and
cons for the various methods of dealing with invasive species.
? In addition to the invasive species project. Students will create a M.
Flash animation called "Hand Shadow." Focus on the concept of
stewardship. Use voice over. Create an alternative HTML/Javascript
version without audio.
The Hands on the Land project provides many benefits to schools,
teachers, students, federal land managers, and ecosystems. It also
defines a new collaborative approach for creating advanced technology
curricula between the high technology industry and education. Schools
benefit by implementing this project-based curriculum in multimedia
technology that uses state-of-the-art software from Macromedia. This
curriculum is matched to a wide variety of mandated technology,
environment, and communications learning requirements due to its
project-based methodology. School systems are able to establish career
pathways in multimedia technology using this multi-semester curriculum.

In addition to web development for federal lands, this class requires
additional real-world web development projects for students to work on.
Thus it changes the role of schools in their community. In the rapidly
changing world of technology, fast learning youth make schools a
potential community technology resource. Project based curricula that
empower students to do such work can revitalize schools and entire
communities. This is very important for rural and low-income
communities with few affordable technology solutions or jobs for
graduating youth.

It provides an engaging methodology to teach students about
environmental education topics and to create linkages with adjacent
federal lands. In “Hands on the Land”, students are active learners,
teachers, and even curriculum writers. This enables schools to be less
dependent on technically literate teachers (something in great demand by
both education and industry) and allows schools to keep up with changes
precipitated by technology. Students become peer teachers. Advanced
students become classroom teachers who are more technology literate
than their certified adult teachers. The skills, confidence, and experience
that student’s gain are something that was not previously possible in
secondary education.

Though students are generally excited to take on these new roles, most
often it is the adult teachers and administrators who must be convinced.
Long time teachers often perceive stratified roles between teachers and
students; not the dynamic interchange that Hands on the Land must have.
Administrators too are often resistant. The solution often comes down to
a willingness to give up control to motivated and engaged students.
Clearly these are new challenges that are inevitable in the highly
accelerated world of “Hands on the Land”.

Even land mangers vastly benefit. Their perception of students
transforms from one of “land users” to one of “management resources”.
Land managers constantly struggle with shrinking budgets and backlogs
of service, projects, and maintenance. Students are a creative and
energetic force often waiting for something meaningful to do. “Hands on
the Land” provides the vehicle to change this perception, to tap into this
unused capacity, and to rehabilitate America’s federal lands.

“Hands on the Land” is possible due to the integration of advanced web
technology and a well designed multimedia curriculum. Both feed on the
outputs of their implementation. Land managers are able to enter and
share their resources with educators across the country due the web
technology that “Hands on the Land” employs. Educators are able to
collaborate due the web-based tools provided by the “Hands on the Land”
web site. Students are able to provide environmental education content to
the Hands on the Land web site due to the project-based multimedia
curriculum. This curriculum becomes perpetual due to program
graduates who later become teacher’s aids or classroom instructors.

New paradigms precipitated by technology are the primary reason that
“Hands on the Land” is possible. New paradigms are the primary reason
that student-based technology enterprises can multiply and thrive. Today
we live in a world where technology is increasing the rate of change in
many fields. When technical knowledge becomes rapidly obsolete,
professional competence is determined less by what one knows, and
more by how quickly one can learn. High school students can learn
technology skills faster than most adults. Thus they can play a crucial role
in an information-based economy. Regardless if it is multimedia,
computer repair, networking, or any other information technology field, a
well designed program that takes advantage of a young person’s vast
capacity to learn will succeed.

This new paradigm is mapped into a new technology model. An entity
can accelerate when it produces more of the same thing that it
consumes. In education, what is consumed are trained teachers and
money. To keep up in an accelerating world precipitated by technology,
schools must produce both trained teachers and money. The answer is
in the students themselves.



The goals of “Hands on the Land” are very contradictory. It required the
sharing and development of environmental education information from
thousands of federal lands with millions of teachers and students…all
with virtually no development budget. The only possible answer was
applying a development model that self-accelerates.

Hands on the Land is original for many reasons:
? It created of the world’s first student-based web development company
that knows no school district boundaries.
? Its collaborative approach in developing a state and national multimedia
curriculum.
? That five federal agencies entered into a cooperative agreement based
primarily on professional environmental education web development by
high school students.
? The application of this near infinite multimedia development force to a
near infinite project.
? The application of this near infinite labor force to the near-infinite
backlog of environmental service on federal lands.
? The use of a “franchise model” for proliferation of student-based
technology enterprises in high schools. This model has resolved the
legal issues, created the forms, and developed the policies that make
replication and expansion easy for students, teachers, and school
districts.

However maybe most original, it created a consortium of very different
partners with very different objectives. They were all willing to give the very
most of their organizations for a project that gave them no revenue yet
meant so much for our nation’s youth and public lands.

One of these agencies was the originator of the project. The project
began in 1989 as the "The Mount Rainier Technology Camp", a
company-funded project of Trinity Technology, Inc. Trinity was a primary
computer supplier to Washington State Schools. Being such, Trinity's
founder recognized the effects of the digital divide early on. Thus Trinity
devoted a portion of its profits to projects that benefited children. Over the
course of years, the Mount Rainier Technology Camp was built through
alliances with Metropolitan Parks District of Tacoma, the National Park
Service, the US Department of Energy, Macromedia, Microsoft, and
Washington State Schools.

In 1995, the first program year, students took part in backpacking
expeditions in Mount Rainier National Park. They then produced sections
of the official Mount Rainier National Park CD-ROM, now sold at National
Park gift stores. News of the program's success quickly traveled to
Olympic National Park, where in 1996, students took part in a
backpacking expedition and produced sections of the Olympic National
Park official CD-ROM. After completing the program, students in both
years were given free computers and software.

After a large pilot project in 1998, Mount Rainier National Park selected
the program as a major part of its Centennial Celebration. In 1999, 100
At-Risk students from 33 schools took part in the program. Honorary
leaders opened each of 11 expeditions and spent a day on the mountain
with the students. These leaders included Dr. Terry Bergeson (State
Superintendent of Public Instruction), Mark Wolfram (VP - Microsoft), Paul
Brainerd (Founder - Aldous), and US Senator Slade Gorton. In all, nearly
$1million in technology hardware and software were provided to
Washington Schools. On April 3rd, 2000, the program was inducted into
the Smithsonian Institution in Washington DC.

Out of the success of this Centennial Project was born the Wilderness
Technology Alliance. Two clear functional areas were quickly identified; a
statewide student-based computer hardware program, and a statewide
project-based multimedia program. Both would complement each other
and became integral components of "WildTech Student Enterprises." The
WTA now proliferates its programs through the WildTech Franchise, were
students are involved in relevant, highly motivating, project-based learning
that supports their school and community.

The project completed its beta test in the 2000/2001. Sixty four students
and 30 teachers from sixteen school districts collaborated with federal
lands to re-vegetate damaged meadows and to pull invasive plant
species during two summers in the back country. They then produced a
large web site designed to train students in backpacking skills. This web
site is now used by the 2001/2002 pilot schools to train their students for
backcountry field work in the summer of 2002. The project involved
extensive teacher training, student preparation, student independent study
courses, and student training during a two year period, both during the
school year in the summer.

The Hands on the Land project met or exceeded all of the goals identified
above. At this point in its ramp up, planners expected that only ten
schools would be participating. There are currently 28 schools involved in
the project with over 60 on a waiting list. Many have begun collaborating
with federal lands and are researching their environmental education
service learning projects. By June of 2002, each of these student-led
projects will have associated multimedia development completed and
housed on the HOL web site.

This curriculum is now the state standard for multimedia education in
Washington State. Following the pilot period (ends June 30th, 2002), this
curriculum and HOL web site will be advertised to schools across
America through the marketing engines of Macromedia and five federal
agencies. It will become the primary vehicle for the environmental
education resources of America’s federal lands to be communicated to
public education in order to benefit students and our environment.

From the success of this project, program partners will be presented the
“Golden Apple Award”, one of Washington State’s highest awards for
education excellence. In addition, program founder Lou August was
presented the “John Stanford Education Hero Award” in Washington DC
by former Secretary of Education Richard Riley.

Program managers at the WTA are now planning program expansion in
collaboration with five federal agencies through a planned project office in
Washington DC. In 2001/2002, representative from this office will:
? Create linkages with state environmental education programs,
education reform initiatives (including character education), and national
environmental education programs. This office gives the WTA local
access to environmental education resources and staff of the PRE and
their associated agencies, and a presence at the meetings of America’s
federal land management agencies.
? Create collaboration with federal lands in two eastern states to catalog
and index their service-learning projects, environmental curriculums,
physical & staff resources, and contact information for easy searching by
teachers.
? Create collaboration with state education agencies and public schools
in two eastern states to catalog and index their needs, physical & staff
resources, and contact information, for easy searching by land managers.
? Create at least three service learning projects involving at least 9 school
districts, including the implementation of the environmental education
multimedia curriculum and student web development.
? Assess the results and improve the “Hands on the Land” project for
national implementation.

According to Kirsti Aho, Director of Education and eLearning at
Macromedia, “the Hands on the Land projects provide tremendous
opportunities for teachers and students who want to build technology
skills and develop a professional relationship with federal agencies”.

Joanne Fevergeon, at teacher running a WildTech program writes “I think
the most valuable lessons they learned were teamwork and to look
outside of themselves to what others may need. I feel they will be forever
changed by the experience. Thank you for the way you love kids and for
your vision for potential and for their future.”

Will Fry, a teacher running a WildTech program writes “From the success
of these students, we are designing a brand new technology program at
Chief Leschi that will lead to graduates of it to receive a Microsoft MCP in
Windows NT Server. There will also be an articulating agreement with a
nearby community college to allow students in this program to receive
advanced standing in a computer technology two-year degree program.
This technology program will be a one of a kind program for Native
American schools.”

Former Deputy Director of the National Park Service Maureen Finnerty
writes “We congratulate you on efforts in establishing a wilderness
program in partnership with the National Park Service and school districts
in Washington, California and Colorado. Your efforts blend wilderness
values and team building with hands-on technology training is a creative
and innovative approach to educating young people”

Eric Christianson, a teacher running a WildTech program writes “It was
just an absolutely amazing, emotional experience, and I’m not a
touchy-feely guy…I now have kids designing web pages. I have a kid, a
freshman, who just made 300 bucks designing a web page for
someone”.

The task and optimism of this project as first laid out was extraordinary.
No project based multimedia curriculum existed at the time, it needed to
be developed. No student based technology franchise concept or
procedures existed at the time, but the concept evolved. Other obstacles
included:

? Finalize and test a training model and policy that trains teachers to
become wilderness educators who can safely take students on
field-based service learning expeditions.
? Train teachers in multimedia and environmental education service
learning.
? Convince traditionally conservative federal agencies that students can to
professional work in multimedia.
? Land a national environmental education web development contract.
? Plan and develop the “Hands on the Land” web site structure.
? Implement the curriculum and tie it to developing environmental
education web sites all while keeping the project in tact and on sequence.

Yet the partnership had the optimism of succeeding in the past where
many thought they could not. More than any other aspect, the project
enjoyed unbelievable luck in its sequencing. As nothing like this has ever
been done before, many of the obstacles were unforeseeable. Yet few
obstacles were insurmountable; the good fortune was uncanny:

? A United States Congressional Appropriation was provided and
sponsored by US Senator Slade Gorton.
? A major National Park coincidentally wished to partner with the WTA to
develop programs for teachers to take students on service-learning
wilderness expeditions.
? The National Outdoor Leadership School (NOLS) wished to design a
first-ever risk management policy for teachers taking students into the
wilderness; this program was its first project.
? Amazing support and commitment from Macromedia and OSPI.
? The multimedia curriculum was completed with not much time to spare.
? A technology franchise concept that proved very popular and was highly
supported by Washington’s schools and by OSPI.
? A renowned environmental education webmaster (who worked with the
WTA in 1995 and 1996) suddenly reemerged and wanted develop the
web structure.
? Extremely motivated teachers and students were in the pilot groups.
? Land managers were somewhat skeptical of the project design…teams
of high school students producing environmental education web sites for
land agencies across America? After some convincing and displaying of
work performed by previous graduates, ultimately the model was
accepted.