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Motion Analysis
University of Michigan
Ann Arbor, MI
USA

Year: 1998
Status: Laureate
Category: Education & Academia
Nominating Company: Sun Microsystems, Inc.

On-line analysis of human motion allows undergraduate kinesiology students to carry out meaningful experiments and report their findings on the Web, improving understanding of human movement.
The concepts of motion analysis are usually conveyed to undergraduate
kinesiology students in biomechanics courses with a traditional lecture
format. The number of students that have access to hands-on learning
experiences is constrained by the high cost and limited availability of
motion analysis equipment in research laboratories. When students are
offered laboratory experiences, however, they are typically limited in
scope and thus are devoid of the excitement of the scientific discovery
process. Kinesiology students need to actively engage in the process of
motion analysis to gain the skills that they will need to answer
questions in their future careers in all areas of human movement study,
including rehabilitation, motor control, aging, ergonomics, injury
prevention and sports. I have introduced a project into the
undergraduate biomechanics course in Kinesiology at the University of
Michigan that uses digital video technology to enable the students to
study movements outside of the laboratory. The students work in teams to
conduct small-scale scientific studies of movements of their choice.
Students use video cameras to collect their data at the movement site.
Analysis of the motion data takes place at a campus computing site that
supports the use of multimedia. The technology used to complete the
project includes:

*Macintosh computers with AV boards and video-editing decks
*video digitizing software to convert the videotaped motions to
digital movies *image digitizing software to generate x and y
coordinates of the body landmarks *biomechanical software for
generating the temporal, linear, and angular data *spreadsheet
software for producing graphs and descriptive statistics *word
processing software for producing the final report with embedded motion
images, graphs and movies *HTML authoring software for publishing
the final reports on the web

The technology used in the motion analysis project is not restricted to
research laboratories and therefore offers many kinesiology students the
opportunity to learn by doing. By posing their own questions about human
movement and then generating and interpreting their own motion data,
students ãdiscoverä the fundamental characteristics of human movement.
The motion analysis project is not only a powerful learning experience
for the enrolled students, but the archived projects on the class
website have become an important learning resource for others outside of
the class.
It is hard to imagine that any student who completes the motion analysis
project will ever again be content to passively accept scientific
information. Instead, these students will bring the insights that can
come only from the direct experience of generating and interpreting data
to any occasion in which they need to evaluate information. The students
become informed consumers of information because they themselves have
offered information for the consumption of others. They have become
intimately acquainted with the effect of their actions on the quality of
their data; they understand better how data can and should be used in
making arguments. The scientific literacy of these undergraduate
students is greatly improved because they have had the experience of
conducting authentic scientific studies. The students also learn a great
deal of biomechanics. Each step of the project is based on a question:
where should I place the camera? in which frame does the movement
actually start? are the numbers coming out of the analysis reasonable?
why is the conclusion that I expected different from the data that I
actually observed? To answer each of these questions, the students need
to integrate their theoretical knowledge with the real world of their
project data. The juxtaposition of these two knowledge sources is a
potent learning space. Others benefit from the studentsâ work on their
motion analysis projects as well. Students enrolled in the current
semester can learn from the insights and the errors of students in
previous semesters by viewing their archived projects on the class
website. The archived projects are also visited by others outside of the
university. I have received requests for more information on the
projects from a variety of individuals, including high school students,
equipment manufacturers, sports enthusiasts, and fellow professors in
the United States and abroad. The project archive is the beginning of a
valuable database of student work in biomechanics. Students recognize
that many skills besides biomechanics are gained by participating in the
motion analysis project. One student said: ãI liked the project
experience the best. I think its value extends beyond learning the
material for the course. It is very useful for the development of other
skills such as teamwork, problem solving, resourcefulness, etcä. To
successfully complete the project, students must learn the important
skill of solving problems together. Some project teams specialize, other
teams divide each task among all members. No matter which student
controls the computer mouse, however, all of the team members share the
responsibility for the data and its interpretation. Finally, the motion
analysis project creates a vital learning environment for me. Because
the students are continually generating new ideas and new questions, the
course content never goes dry. As the students become more and more
involved in generating knowledge, I can focus on guiding their learning
rather than on finding new ways to entice them to learn. Their eagerness
to take on the challenge of the project is very stimulating, and each
semester the projects enliven our mutual learning even more.
Information technology made the motion analysis project possible. The
conventional method for conducting motion analysis studies requires the
use of expensive, dedicated equipment found in research laboratories,
thus limiting access to a small number of students. The advent of
high-powered, affordable workstations with AV capability made it
possible to bypass the traditional route to knowledge, and enables all
students in kinesiology to directly experience the learning inherent in
conducting a research project. The digital video technology is very
compelling to the students. Each semester there is a palpable moment of
excitement when the students first see their video images on the
computer screen. The students report that this is one of the most
enjoyable aspects of the project. I think that the excitement comes from
a new sense of mastery; they now have control over moving images on the
screen which is a qualitatively different computer experience than
editing text or manipulating numbers in columns. Viewing their movements
frame by frame allows the students to ãseeä their movements in a new way
and encourages them to explore their scientific questions from an
entirely different perspective. Availability of the world wide web for
publication of the project reports has been very important to the
success of the project. The archived projects on the class website serve
as the centerpiece for the course. A major challenge in teaching the
course is that students embark on their projects in the first week of
class, before they have received any formal training in biomechanics.
Visits to the archived projects on the web give them just enough sense
of where they will end up that they are willing to take their first,
uninformed steps. Return visits to the site serve as check points for
their knowledge as it grows throughout the term. Finally, they
contribute to the growing body of knowledge generated by the students
when they publish their own projects on the web at the end of each
semester. The students have been eager participants in the project since
the beginnning. Even in the semester of initial deployment, in which
moments of grevious frustration arose for everyone, the students still
poured enthusiastic hours into their projects. Their appetites for
learning are stimulated by the new tools available to them, and their
willingness to work for this new knowledge is impressive.
Frame-by-frame analysis of human motion has existed since the latter
half of the nineteenth century when Eadward Muybridge and Etienne-Jules
Marey first innovated the techniques. Motion analysis laboratories exist
world-wide, as part of universities, medical centers, and private
enterprises. Students of kinesiology typically learn motion analysis
techniques in biomechanics courses. The equipment is expensive, and many
institutions are not able to provide any hands-on learning experiences
in laboratories because of the cost. Other institutions are able to
support limited laboratories for student learning experiences; still
others ãborrowä time in research laboratories for demonstrations or
small projects. Thus, not many students in kinesiology have access to a
learning environment in which they can dream up an idea, test it, and
share their results with others. The motion analysis project represents
a solution to this problem in which shared, university-wide resources
provide the analytical tools usually found in a biomechanics laboratory.
Video equipment is available for the use of any University of Michigan
student through the Instructional Technology Lab. The same computers and
video-editing decks that allow kinesiology students to capture
videotaped images of motion are also used by art and film/video
students. Multimedia computing, networking, software administration, and
file management are all provided through the New Media Center. The
technology already existed; what is unique about this project is the
bridging of existing technological resources to create a valuable new
learning environment for kinesiology students. The project evolved from
a coincidental convergence of events one July day in 1995. In the
morning, I read about the availability of an affordable, biomechanical
analysis software package that would allow students to digitize body
landmarks from a video image on a Macintosh screen. Later that day, I
learned in a conversation that a new facility was just opening on campus
that would allow students to make Quicktime movies from videotapes, and
that video cameras were available for students to check-out. Bingo. The
motion analysis project was launched one month later. The motion
analysis project is now complete. The learning infrastructure is fully
operational, and the students are able to complete every aspect of the
project, from crafting interesting questions, to generating
biomechanical data, to sharing their scientific findings with others via
the web. About 60 University of Michigan students complete the project
every semester; to date about 300 undergraduates have participated. Most
are kinesiology students, about 10% are engineering students, and a few
students from other disciplines also take the course. None of these
undergraduate students have carried out full-blown scientific inquiries
from start to finish before they participate in this project. The
experience is unique for them, and quite powerful. One student
commented, ãWhile doing the project, I felt we were doing a lot of
computer work. But at the end of the semester, for the first time in a
class, I felt I conducted a study that had some importance and the work
was worth it.ä The students feel proud of their accomplishments; one
student said, ãI thought it was kinda impressive that my group generated
all this data, graphs, and report.ä Web publication also rewards the
students; according to one student: ãitâs great to see something you
worked so hard for on display.ä The students are also quite pleased with
the analytical and computer skills that they gain. According to one
student, ãIt was definitely a new experience. I enjoyed learning how to
use new programs, the chance to work with classmates and the innovation
part of it.ä Some students have gone on to use their newly-acquired
motion analysis skills to pursue more in-depth research in their own
interest areas. Steve partnered with a prosthetics resident at the
University of Michigan to study the effect of orthotic ankle angulation
on gait; he is now in a graduate program in prosthetics and orthotics.
Erin partnered with an occupational therapist at another institution and
studied different training regimes for rehabilitation of upper extremity
motions; she is planning on entering a graduate program in occupational
therapy when she completes her undergraduate degree. Monica, Misty, Mark
and Beth conducted a feasibility study to assess the development of
skilled kicking movements in K-12 students in Michigan; their results
may influence how the physical fitness of thousands of Michigan children
is assessed each year. It is remarkable that these students have
independently pursued research projects of their own design while still
undergraduates. They have been able to pursue their own intellectual
questions using tools that are available to the university community at
large, and they have not been constrained by limited access to equipment
in research laboratories or the research agendas of their mentors. The
project has greatly exceeded my expectations. Originally, I planned an
active-learning experience in which students would generate their own
data. I did not expect that the project would so capture the studentsâ
imaginations and enthusiasms, or the extent of the learning that would
arise from their personal investment in the movement questions. I
continue to be delightfully surprised by the questions that arise; for
example, one student team looked at the biomechanical consequences of
the different high-steps used by the University of Michigan and the
Michigan State marching bands and discussed the consequences on head
motion and implications for musicality. The students have investigated
movements associated with their leisure time or athletic activities,
movement disorders in family members, and even movement patterns in
their pets. Another unexpected outcome is that now I use their data,
published on the web, for examples of theoretical concepts that I
present in lecture. Gone are dry textbook figures - now the students
look at graphs that were generated by their peers in previous semesters.
Finally, publishing the projects on the web had a surprising outcome.
The quality of the projects has improved dramatically since they were
first put up on the web. It seems that the potential of a world-wide
audience for their work encourages the students to do their best, and
interests them in the importance of communicating their ideas well. In
the future, I would like to develop more opportunities for follow-up
experiences and research partnerships for the students, so that they can
build on their initial research ventures. Ideally, a community-based
network would be constructed so that these undergraduate students could
contribute their developing kinesiological skills to others in need of
scientific information in the local community, or, via the web, in
communities at a greater distance. The class website is unique; to the
best of my knowledge, it is the first archive of biomechanics projects
conducted by undergraduate students. The idea grew from the desire to
create a forum for the students to communicate with each other about
their projects. Initially, the students produced tomes that gathered
dust in my office. I wanted ãelectronic postersä so that the students
could learn from each other. The template for the project reports arose
from a productive collaboration with a creative designer (Linda
Kendall).
The motion analysis project is now complete. The learning infrastructure
is fully operational, and the students are able to complete every aspect
of the project, from crafting interesting questions, to generating
biomechanical data, to sharing their scientific findings with others via
the web. About 60 University of Michigan students complete the project
every semester; to date about 300 undergraduates have participated. Most
are kinesiology students, about 10% are engineering students, and a few
students from other disciplines also take the course. None of these
undergraduate students have carried out full-blown scientific inquiries
from start to finish before they participate in this project. The
experience is unique for them, and quite powerful. One student
commented, ãWhile doing the project, I felt we were doing a lot of
computer work. But at the end of the semester, for the first time in a
class, I felt I conducted a study that had some importance and the work
was worth it.ä The students feel proud of their accomplishments; one
student said, ãI thought it was kinda impressive that my group generated
all this data, graphs, and report.ä Web publication also rewards the
students; according to one student: ãitâs great to see something you
worked so hard for on display.ä The students are also quite pleased with
the analytical and computer skills that they gain. According to one
student, ãIt was definitely a new experience. I enjoyed learning how to
use new programs, the chance to work with classmates and the innovation
part of it.ä Some students have gone on to use their newly-acquired
motion analysis skills to pursue more in-depth research in their own
interest areas. Steve partnered with a prosthetics resident at the
University of Michigan to study the effect of orthotic ankle angulation
on gait; he is now in a graduate program in prosthetics and orthotics.
Erin partnered with an occupational therapist at another institution and
studied different training regimes for rehabilitation of upper extremity
motions; she is planning on entering a graduate program in occupational
therapy when she completes her undergraduate degree. Monica, Misty, Mark
and Beth conducted a feasibility study to assess the development of
skilled kicking movements in K-12 students in Michigan; their results
may influence how the physical fitness of thousands of Michigan children
is assessed each year. It is remarkable that these students have
independently pursued research projects of their own design while still
undergraduates. They have been able to pursue their own intellectual
questions using tools that are available to the university community at
large, and they have not been constrained by limited access to equipment
in research laboratories or the research agendas of their mentors. The
project has greatly exceeded my expectations. Originally, I planned an
active-learning experience in which students would generate their own
data. I did not expect that the project would so capture the studentsâ
imaginations and enthusiasms, or the extent of the learning that would
arise from their personal investment in the movement questions. I
continue to be delightfully surprised by the questions that arise; for
example, one student team looked at the biomechanical consequences of
the different high-steps used by the University of Michigan and the
Michigan State marching bands and discussed the consequences on head
motion and implications for musicality. The students have investigated
movements associated with their leisure time or athletic activities,
movement disorders in family members, and even movement patterns in
their pets. Another unexpected outcome is that now I use their data,
published on the web, for examples of theoretical concepts that I
present in lecture. Gone are dry textbook figures - now the students
look at graphs that were generated by their peers in previous semesters.
Finally, publishing the projects on the web had a surprising outcome.
The quality of the projects has improved dramatically since they were
first put up on the web. It seems that the potential of a world-wide
audience for their work encourages the students to do their best, and
interests them in the importance of communicating their ideas well. In
the future, I would like to develop more opportunities for follow-up
experiences and research partnerships for the students, so that they can
build on their initial research ventures. Ideally, a community-based
network would be constructed so that these undergraduate students could
contribute their developing kinesiological skills to others in need of
scientific information in the local community, or, via the web, in
communities at a greater distance.
The students who enter the class have a variety of technical
backgrounds. About one-third of the students have never used spreadsheet
software previously, very few have published on the web, and virtually
none have digitized video or performed biomechanical analyses. Not only
are there quite a few different applications that the students need to
master, but they need to do so quickly, so that they can move through
the project from start to finish in the span of a single semester. The
biggest challenge of the project has been to keep the technological
demands in the background so that the kinesiological issues can emerge
as the focus of learning. Three factors were critical for achieving this
goal: (1) providing excellent documentation, (2) organizing the project
goals each week into the right-size ãchunksä, and (3) providing peer
mentors. All students now accomplish the technology; the goal is to
reduce any incidences of ãcomputer traumaä as much as possible. The
majority of students leave the course with a sense of pride in their new
levels of computer competence, even if they donât get all the details
quite right; one student put it this way: ãI feel more electrically
literate.ä The most important technical obstacle centered on digitizing
the videos. The types of motions that can be studied depend on how fast
the motions can be sampled; fast movements require high sampling rates.
Motion analysis equipment in research labs is costly in part because
movements can be captured at high sampling rates (60 frames per sfor its
impact on people. The concepts of motion analysis are usually conveyed
to undergraduate kinesiology students in biomechanics courses with a
traditional lecture format. The number of students that have access to
hands-on learning experiences is constrained by the high cost and
limited availability of motion analysis equipment in research
laboratories. When students are offered laboratory experiences, however,
they are typically limited in scope and thus are devoid of the
excitement of the scientific discovery process. Kinesiology students
need to actively engage in the process of motion analysis to gain the
skills that they will need to answer questions in their future careers
in all areas of human movement study, including rehabilitation, motor
control, aging, ergonomics, injury prevention and sports. I have
introduced a project into the undergraduate biomechanics course in
Kinesiology at the University of Michigan that uses digital video
technology to enable the students to study movements outside of the
laboratory. The students work in teams to conduct small-scale scientific
studies of movements of their choice. Students use video cameras to
collect their data at the movement site. Analysis of the motion data
takes place at a campus computing site that supports the use of
multimedia. The technology used to complete the project includes:
Macintosh computers with AV boards and video-editing decks video
digitizing software to convert the videotaped motions to digital movies
image digitizing